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Steppes Mongol

Historical Overview Section

text about the army

Using the army in ADLG

  • Attacking is always preferred. Attack in plains, rough terrain is not enough of a big deal.
  • Players without foot bows will learn why they want them.
  • Many steppe armies should be designed with a command that can flank march and you flank march A LOT with it.
  • LH are a bit iffy, and may run out of space. Top out around 6 or 7 LH.
  • MC is great when elite. You shouldn't plan to fight with it, but they are vicious shooting and with support often can hold up long enough to disengage. But if opponent doesn't have foot bows, then they are awesome.
  • MC charging you in flank are pretty darn deadly!
  • Knowing when to skeddale is an important factor.
  • LH can interpenetrate and be interpenetrated by Cavalry - unlike in many other rules
  • Shooty cav need to race in and get lots of turns shooty. Its opponent needs lots of turns to try and chase it down. Staying still against a shooty Cav army is suicide. If both players play slow then the game will time out.
  • You need to have the majority of your army as Medium Cav
  • Any (usually 4) 4 Heavy Elite Bow/Impact types should always be taken
  • Take less than 10 light cavalry.
  • Get good initiative
  • Keep as many of your cavalry Elite as possible while keeping your breakpoint above 19-20.
  • Elite make your bowfire decent and keeps the Medium Cav alive in melee

15mm Manufacturers supplying figures for this army

You can see some of the figures in the Ancients Photo Gallery also on this site. The Mongols had many subject troops, so look at the other Arab and East European ranges as well.

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Army Lists

Sample army lists for this army

200 Points

  • 3 of these
  • 4 of these
  • etc
  • etc


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