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Following the end of the 11th century, Denmark underwent a transition from a decentralized realm with a weak and semi-elected royal institution and little to no nobility, into a realm which more reflected European feudalism, with a powerful king ruling through an influential nobility. A high point was reached during the reign of Valdemar II, who led the formation of a Danish "Baltic Sea Empire", which by 1221 extended control from Estonia in the east to Norway in the north. During the reign of Valdemar IV and his daughter Margrethe I, the realm was re-invigorated and following the Battle of FalkÃ¶ping, Margrethe I had her sister's son, Eric of Pomerania crowned King of Denmark, Norway and Sweden after the signing of the union charter of Kalmar (The Kalmar Union), Trinity Sunday 1397. Much of the next 125 years of Scandinavian history revolves around this union, with Sweden breaking off and being re-conquered repeatedly.
- The main problem with the army is the high cost of all the units, with nothing cheap to pad out the army, and only 1 BG of LF to take care of any Difficult Going that might be deployed although the mixed levy do make half decent terrain troops as heavy weapon isn't upset by terrain and the MF crossbow aren't disordered by most terrain either.
- At 80pts per BG for the levy units, they're not cheap, but if supported properly they can be quite effective. The average rating means the infantry can be fragile against knights and pikemen at impact, so keep a general handy for the CT. Using BG's of 8 maximises both shooting and the benefit of generals. At impact vs knights a BG of 8 will get 12 dice on 5's re-rolling 1's, against 8 dice on 4's re-rolling 1's & 2's â€“ for an average of 4.7 hits, usually enough to kill a knight base. In melee they're on level term even against H/Armoured knights. (and almost anyone else as well - even pikes & Romans)
- Against mounted the way the rules work is that assuming the heavy foot are in the front rank and the crossbow in the second rank then opponents fight only heavy foot. The Crossbow will be able to add an impact dice for overhead shooting so on a 1 base frontage enemy mounted (ie Knights in period) will get 2 dice at + and the levy 3 dice at â€“ per base frontage. That's pretty even.
- Don't forget that the rear rank bases of crossbow fire as if in the front rank, so at short range they would still get all their dice
- If any of the heavy foot are missing, or any MF are in the front rank due to an odd deployment then any knights fighting medium foot will have a ++ at impact. A mixed BG of heavy & medium foot takes cohesion tests as if entirely heavy (see p113) so the -1 penalty for MF losing to mounted in the open only kicks in if all the HF have been lost â€“ by which time the BG is auto broken anyway
- You can use the cav to skirmish, falling back through the pike and levy. Use them together with the LF for a shooting firearm bonus to enemy CTs
- Armoured Halberdiers are tough enough to go into terrain and flush out anyone hiding in there. They're going to lose 1:3 of their dice, but they are still armoured (generally a +POA vs anything in terrain) and HW (generally a +POA vs anything in terrain) so are probably going to be at least a +POA.
29 / 62 Later medival Danish Britcon 2008 15mm (open)
- Swedish, Later Medieval : From 1397 Storm of Arrows 67 Up to 24 armoured mixed foot formations, not adding too much new
- German, Later Medieval : Any Storm of Arrows 61 Knights and Spears/Pikes are compulsary, as are XB. Almost too big to use, but not enough of anything to give it real bite
User-contributed links about this army:
Put information on allied contingents here - including recommendations on which to use, and why
You can see some of the figures in the Ancients Photo Gallery also on this site
- Essex Miniatures - vast range of generic medieval figures
- Donnington C15 Europe Range, 36-strong WOTR range, and their C12-13 range includes a "Scandinavian Knight"
- Museum Miniatures 100YW & WOTR ranges with nice generic mounted and dismounted knights
- Gladiator Miniatures by Fighting 15's (Previously Black Hat) 40+ Medievals, 18 WOTR, plus Feudal/Crusade ranges
- Corvus Belli 30 or so figures in a well-regarded 100YW range
- Old Glory 15's, large number of medieval figures
- Minifigs 2 large and separate 100YW Crecy & Agincourt ranges, plus large WOTR selection
- Irregular Miniatures 60 medievals in a range spanning East/West Europe from Late Feudal to C15
- Lancashire Games Around 30 generic & English medievals
- QRF Models 20 WOTR figure codes in the Feudal Castings range, plus maybe a few of the LAN early renaissance range.
- Tin Soldier 40 C14 & C15 medievals, including Swiss and equipment
- Battle Line Miniatures (NZ) 60 generic Medievals, some noted for WOTR
- Vexilia Extensive Mirliton & Venexia Italian/Burgundian Wars ranges for C15 armies
- Isarus - sold by 15mm.co.uk 70 codes in their C11-C15 Medus ranges
- AlainTouller Figurines A dedicated Spanish/Almughavar late medieval range
- Gallia 21 Late Medievals (a little small)
- Khurasan Miniatures - very small but perfectly formed Medieval Scandinavian range
Which troops are absolutely needed for this army, and what are your thoughts on how to organise, paint and buy them.
Sample army lists for this army
Name of Army / Date
- Using asterisks inthe edit mode creates a bulleted list in the actual site
- This is a lot easier to do than easier than setting up tables
- For FoG I suggest listing your army in order or march
- with troop desctiptions on each line, for example
- 4 HF Armoured Average Drilled Impact Foot Swordsmen
- 8 LG Undrilled Unarmoured Poor Bowen
- Dont forget to include your Generals !!!
Include any notes you want here, including comments on how to use - or play against - the army.
Remember to leave a line before you copy the above section as a template for your own list