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Armies I played at Warfare 2003

Punic Wars Period

Game 1 - Polybian Roman

CvO Gen

1

CvO

5

Gen

1

BdO

16

CvO Gen

1

PsO

6

 

17

Ps S

6

Ax-I

5

AxI Reg

7

AxS

4

SpS

4

ElI

1

 

20

Tf

14

PsS

2

AxS Irr

4

 

19

The Roman cavalry general managed to get mugged by expendable Numidians on one flank, the other general on the other flank was unable to stand for long against 2 elephants and the spearmen, and the warband delivered the coup-de-grace by quadruple recoiling a lone Ax (I) sent to break up their formation, and then destroying him when he was placed to kill 4 legionaries. 10-0

Game 2 - Phyrric

PkI

24

Reg Ax O

12

SpI

12

LhO

2

PsS

2

KnF Gen

1

PsO

2

LhO

1

PsO

6

KnF

3

CvO

2

CvO

3

KnF Gen

1

KnF Gen

1

LhO

1

 

31

 

17

PsS

6

 

23

My Cinc's command beaten up by pikemen, then half the warband wreak a hideous revenge whilst Phyrric spearmen cower ineffectually as remaining warband race towards their hiding place behind a wood. 8-2  

Game 3 Jez' Italiote Greeks (ish)

SpO

19

SpO

11

SpO

19

SP O

21

LhO

2

SpO Ally

1

Sp Gen

1

Sp O CinC

1

Gen

1

PsI

3

PsI

6

GatO

3

LhO

2

LhO

1

PsI

5

AxO

5

Greeks set up an Amphitheatre of Death with kinked blocks 3-4 elements wide for warband to charge into. Numidians don't like what they see and go off to watch rugby for a while. Regular command and control from Carthaginian overlords means warband attack in staggered waves 3-4 wide, comfortably allowing for recoils. Greeks get early successes and then follow them up rashly, unfortunately do not live to regret it. Numidians decide they actually are on the winning side after all and join battle too late to have an effect. 10-0 

Game 4 - Gauls

TF

14

WbF

33

WbS

11

CvO

11

WbF

12

PsO

2

WbS Sub

1

CvO Gen

1

Ally Gen Cv

1

CvO Ch Gen

1

 

12

HdO

12

CvO

1

 

35

PsS

5

PsS

1

PsO

4

 

15.5

 

22.5

Gauls deploy irritating clever fortified BUA. Carthaginians deploy frightening, un-clever elephants plus warband mixed formation and charge forwards, hoping cavalry wing will go away by magic if they pretend its not there. Mixed formation turns out not to be clever due to reluctance of gallic warband to contact elephants, meaning many over-eager mercenary warband die in double overlaps as a result . Things look dicey as main Gallic command crumbles but their madder mates kill off one warband command of Cartho's. Massive losses on both sides stack up towards danger levels, as stragglers cut off outside village but with Gallic cavalry set to play decisive role against frightened, scattered Numidians. Numidians skillfully roll 2 consecutive 6-1's to kill 2 Gallic cavalry in straight fights and cause Gallic army to crumble somewhat unjustly but just short of finish line. 9-1.

My Carthaginians

L Carthaginian

38

Num

cost

Total

Com 1

Com2

Com 3

Com 4

total

0

 

1\3 =

 

7 1/6

6 1/3

7 1/6

4 1/3

CinC Reg Cv (O)

1

1

28

28

1

 

Sub general Reg Cv (O)

1-2

0

28

0

 

 

or Reg Lh (O)

2

25

50

1

 

1

 

Numidian Cavalry Irr LH (O)

6-8

6

5

30

6

 

Libyan Spearmen Reg Sp (O)

8-16

8

5

40

8

 

Libyian/Numid/Moor Irr/Reg Ps (S)

6-12

8

3

24

4

 

4

 

Gallic Cavalry Irr Cv (O)

0-4

2

7

14

2

 

Baleric Slingers Irr/Reg Ps (O)

0-6

6

2

12

3

 

3

 

Gallic Foot Irr Wb (F)

0-20

18

3

54

6

 

12

 

Ligurian/sardinians to 1/3 as Irr Ax (S)

0-12

1

4

4

1

 

rest Ax (O)

7

3

21

3

1

3

 

African Elephants Ir El (I)

0-6

4

14

56

2

 

2

 

Numidian Allies

 

0

 

 

General Irr Lh (O)

1

10

10

 

1

Cavalry Irr Lh (O)

5-16

5

5

25

 

5

Foot Irr Ax (I)

5-21

7

2

14

 

7

Celtiberians Irr Wb (F)

0-6

6

3

18

6

 

 

Element Equivalents

21.5

19

21.5

13

One Third

7 1/6

6 1/3

7 1/6

4 1/3

Total Element Equivalents = 75

Total Elements

25

19

25

13

Army breaks at 37 1/2 Elements

baggage

6

2

Total Elements

25

25

25

15

total Points

400

 

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