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My Warfare List - 2001

E Vietnamese after 247AD

 

Total Points

400

10 1/2

10 1/6

11 1/6

0

Troop Type

cost

m/m

Num

Cost

Com 1

Com2

Com 3

Com 4

CinC Wb (F)

13

1

0

0

 

 

Sub General Wb (F)

13

0-2

1

13

 

1

or General as Reg Cv (O)

28

0-2

0

0

 

 

or any general as El (O)

26

any

2

52

1

1

 

Elephants El (O)

16

0-2

2

32

2

 

Axemen & Spearmen Wb(F)

3

30-80

30

90

 

30

Archers Irr Bw(I)

3

20-50

20

60

10

10

 

or Irreg Ps(O)

2

4

8

 

4

 

Unshielded Spearmen Irr Ps (I)

1

0-20

19

19

10

4

5

Chinese Foot

 

 

Reg Sp (I)

4

*6-18

12

48

6

6

 

or Reg Bd (I)

5

6

30

2

4

 

Crossbowmen Reg Ps (O) (support Sp/Bd)

2

*6-18

14

28

7

7

 

or Reg Bw (I)

4

4

16

2

2

 

Cavalry Reg Cv (O)

8

0-2

0

0

 

 

or Reg Cv (I)

6

0

0

 

 

Bolt Shooters Reg Art (O)

8

0-2

0

0

 

 

Irr Bts (0)

2

0-3

2

4

 

2

 

Elements

31.5

30.5

33.5

0

Total Points

400.0

10 1/2

10 1/6

11 1/6

0

Elements

95.5

Half is...

47 3/4

40

38

36

tropical Ag of 1

6

WW, Rv, H(S), H(G), WD, E, RGo, M, Rd, BUA

40

44

36

This had been chosen after rejecting the Siamese (Wb option). The theory was that the likely opponents were Cm (S), massed bowmen, and possibly Warband-based armies. The spears/blades & Wb can beat bows, the Bw & Sp and El can beat Cm (S) in combination, and the elephants will be very busy but should be able to cause problems for massed warband. In retrospect I would have probably split the 2 elephants between the two non-warband commands, as they were supposed to be able to operate as a discrete unit in their own right, but more often than not ended up being left behind as the line advanced, and never having the pips to return to the fray.. but if you have 1 practice game, hey !  

There is also maybe an argument for concentrating the Sp/Bd more heavily in one command, as many times there weren't quite enough of them to actually get into contact with a massed line of bowmen, as they did suffer quite heavy attrition because of the (I) factors. One other way of dealing with this might have been to have the hill tribe ally general to give the army extra pips and an ability to screen off part of the table with a small command and concentrate the dangerous stuff on a narrower frontage - it would also have given extra flexibility in deployment, which was a problem with a low aggression and deploying just 3 commands first. I tried to mitigate this by hiding 4 Ps from the CinC's (no2) command to even it out element-wise with command 1, but this was only a partial solution. 

I had rejected the Regular Generals option as in my view the army would just roll forwards anyway, and I'd prefer 2 extra elephants vs potential Warband opponents, plus 4 extra Ps (I), to having the ability to swap a couple of dice. Having a warband general was pretty neat, as he was very cheap, and could still hold back the Wb for 1 pip if they were in an unfavorable position. 

My Opponents Lists

Game 1 - Beja

General Cv (O) General Cv  General (CinC) Irr LH (O) General Irr LH (O)
6 Irr Ax (O) 5 Irr Ax (O) 8 Irr Cv (O) 5 Irr LH (O)
12 Irr Bd (F) 6 Irr Bw (O) 6 Irr LH (O) 6 Irr Bw (I)
  6 Irr Cm (S) 4 Irr Bw something 1 Ps (O)
  1 Irr LH (I) Camel At least 1 Ps (O), maybe more  
  5 Ps (O)    
19 EE 21.5 EE 19.5 EE + ? 12.5 EE

This lot actually added up to a surprisingly big army - which proved difficult to kill.

Game 2 - Tuareg

General Irr Cm (S) Ally General Irr Cm (S) General Irr Cm (S)
30 Irr Wb (F) 6 Irr Cm (S) 14 Irr Cm (S)
1 Irr LH (I) Camel 7 EE 3 Irr LH (I) Camels
32 EE   10 Irr Ax (I)
    28 EE

Not a lot else you can do with Tuaregs I guess...!

Game 3 - Mountain Indian

General Irr Ax (X) CinC Irr Ax (X) General General Irr Ax (X)
6 Irr LH (O) 7 Irr LH (O) 3 Irr LH (O)
1 El (O) 20 Irr Bw (O) 1 El (O)
24 Irr Ax (X) 4 Irr Ax (O) 24 Irr Ax (X)
3 Ps (O) 3 Ps (O) 3 Ps (O)
33.5 EE 33.5 EE 33.5 EE

This was Graham Evans army. Our mutual opinion was that it was pretty rubbish, although he had more right to the opinion than me, having played 3 games with it as opposed to my one game against. however this many Bw (O) in one block are pretty tough.

Game 4 - Early Libyan

Sub general Irr Wb (F) Sub general Irr Wb (F) CinC Irr Cv (O) Sea Person Ally Irr Cv (O)
6 Irr Cv (O) Chariots 20 Irr Bw (I) 16 Irr Wb (F) 12 Irr Bd (F)
20 Irr Bw (I) 19 Irr Ps (I) 27 Irr Ps (I) 5 Irr Ps (I)
32 Irr Ps (I) 30.5 EE 30.5 EE 15.5 EE
43 EE      

Stone me, this was big !! I mean , really biiiiiiiiiigggg !! Words cannot fully describe how big this was. I still cant really take it in.

 

 

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