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The comp was a 4 player tournament, with one player in each book. I had opted for Hsien Pi, partly to use lots of my Cataphracts and barbarian knights, neither of whom get much of a run out, and partly as it was an army composition that was not allowed in the UK (where the regular spear and Bw in the ally are deemed to trigger the minimum in the main list for regular figures.)

My army was this: Hsien Pi

Game 1

Playing an Italian team (astonishingly!) I was up against a irregular type Ch'in army. With me choosing no terrain, the dice gods were unkind to the Chinese, with the rough patches falling largely outside the field of play except for a rough hill on my far right. The Ch'in chose to deploy in traditional fashion, with an infantry centre and 2 mounted wings, chariots on my right, cavalry on my left.

 My allies infantry had been slightly caught out by this, expecting the other traditional deployment of "extend the line from the terrain with foot", and were somewhat disturbed to find themselves facing massed chariots. It would be the job of the cataphracts to interpose themselves in front of the advance guard of my ally, whilst hopefully my superior mounted force could win on the left. 

 

 

Adding to the pressure on the chariots was a gap between them and the main infantry block - possibly a weak point in the line?   

Were the warband exposed? 

 

 

Stunning first pips allowed me to race forwards - particularly the small 9 strong LH command, which immediately went round the flanks of the Chin on my left - you can see them here in the distance ! 

This maneuver put immediate pressure on the detachment of Chinese cavalry, preventing them from stiffening the wing against the onrushing fast knights, who were bearing down at great speed on the flanks of the warband command - who were - somewhat unsurprisingly - being screened off by Light Horse.

The chariotry clashed with the Kn (X) on my right, and failed to make headway - but on my left it was a different story, as at the second attempt my faster knights overwhelmed the warband who fell like Chinese skittles, seriously damaging the commands ability to take further casualties.

As things got progressively more complicated for the Ch'in general, he was forced to come dangerously close to the front line to help shore up holes - leaving the over-eager mad swordsmen (who he had been holding back) to start getting a smell of impetuosity ..

Meanwhile some bowmen had burst out from ambush behind the hill on my right, energizing my auxilia to feel they could get involved also - but the chariot/cataphract battle was continuing unabated and indecisively, with both sides feeding in more and more skirmishers to hopefully tip the balance.

Then, with another few being run down under the nomad hooves, the warband command broke - leaving a huge and unfillable hole in the middle of the Ch'in line.

 

"Flee My devil Monkeys, Flee !"

 

 

Soon after the cavalry command on my left also was overwhelmed, and the battle was over - 10-0 to the Hsien-Pi Nomads!

Well painted, but unfortunately also waving goodbye,

the Ch'in General prepares to quit the field

next game

 

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